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[CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
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@@ -639,6 +639,8 @@ Call these functions only at load time!
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* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
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callbacks **will likely not be run**. Data should be saved at
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semi-frequent intervals as well as on server shutdown.
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* `minetest.register_on_connect(func())`
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* Called at the end of client connection (when player is loaded onto map)
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* `minetest.register_on_receiving_chat_message(func(name, message))`
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* Called always when a client receive a message
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* Return `true` to mark the message as handled, which means that it will not be shown to chat
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