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Formspecs: Add state-selection to style elements (#9378)
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@@ -1556,7 +1556,8 @@ bool Game::connectToServer(const std::string &playername,
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} else {
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registration_confirmation_shown = true;
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(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
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&g_menumgr, client, playername, password, connection_aborted))->drop();
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&g_menumgr, client, playername, password,
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connection_aborted, texture_src))->drop();
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}
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} else {
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wait_time += dtime;
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@@ -1711,19 +1712,19 @@ inline bool Game::handleCallbacks()
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if (g_gamecallback->changepassword_requested) {
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(new GUIPasswordChange(guienv, guiroot, -1,
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&g_menumgr, client))->drop();
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&g_menumgr, client, texture_src))->drop();
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g_gamecallback->changepassword_requested = false;
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}
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if (g_gamecallback->changevolume_requested) {
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(new GUIVolumeChange(guienv, guiroot, -1,
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&g_menumgr))->drop();
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&g_menumgr, texture_src))->drop();
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g_gamecallback->changevolume_requested = false;
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}
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if (g_gamecallback->keyconfig_requested) {
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(new GUIKeyChangeMenu(guienv, guiroot, -1,
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&g_menumgr))->drop();
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&g_menumgr, texture_src))->drop();
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g_gamecallback->keyconfig_requested = false;
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}
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