From f8408398f56b19ea277cb5921f0843ba06002574 Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 13 Dec 2016 04:08:23 +0000 Subject: [PATCH] Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys As mgv7 is now the default mapgen i re-checked its tunnel width on request, discovered they needed to be wider, and have made this change. This commit widens the identical 3D noise tunnels in the other mapgens in exactly the same way. --- builtin/settingtypes.txt | 6 +++--- minetest.conf.example | 6 +++--- src/mapgen_flat.cpp | 2 +- src/mapgen_fractal.cpp | 2 +- src/mapgen_valleys.cpp | 2 +- 5 files changed, 9 insertions(+), 9 deletions(-) diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index df4484750a..ea0ca99923 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1016,7 +1016,7 @@ mgflat_ground_level (Mapgen flat ground level) int 8 mgflat_large_cave_depth (Mapgen flat large cave depth) int -33 # Controls width of tunnels, a smaller value creates wider tunnels. -mgflat_cave_width (Mapgen flat cave width) float 0.2 +mgflat_cave_width (Mapgen flat cave width) float 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. @@ -1046,7 +1046,7 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67 [***Mapgen fractal] # Controls width of tunnels, a smaller value creates wider tunnels. -mgfractal_cave_width (Mapgen fractal cave width) float 0.2 +mgfractal_cave_width (Mapgen fractal cave width) float 0.09 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1148,7 +1148,7 @@ mgvalleys_river_size (River Size) int 5 mgvalleys_water_features (Water Features) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. -mgvalleys_cave_width (Cave width) float 0.2 +mgvalleys_cave_width (Cave width) float 0.09 # Noise parameters [****Noises] diff --git a/minetest.conf.example b/minetest.conf.example index bdd28cda64..ff365466f0 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1316,7 +1316,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgflat_cave_width = 0.2 +# mgflat_cave_width = 0.09 # Terrain noise threshold for lakes. # Controls proportion of world area covered by lakes. @@ -1357,7 +1357,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgfractal_cave_width = 0.2 +# mgfractal_cave_width = 0.09 # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. @@ -1482,7 +1482,7 @@ # Controls width of tunnels, a smaller value creates wider tunnels. # type: float -# mgvalleys_cave_width = 0.2 +# mgvalleys_cave_width = 0.09 ##### Noises diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp index 2c1715e61b..cc120b5808 100644 --- a/src/mapgen_flat.cpp +++ b/src/mapgen_flat.cpp @@ -82,7 +82,7 @@ MapgenFlatParams::MapgenFlatParams() spflags = 0; ground_level = 8; large_cave_depth = -33; - cave_width = 0.2; + cave_width = 0.09; lake_threshold = -0.45; lake_steepness = 48.0; hill_threshold = 0.45; diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index 0951a0afa2..a6ed18ae75 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -84,7 +84,7 @@ MapgenFractal::~MapgenFractal() MapgenFractalParams::MapgenFractalParams() { spflags = 0; - cave_width = 0.2; + cave_width = 0.09; fractal = 1; iterations = 11; scale = v3f(4096.0, 1024.0, 4096.0); diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index 456e6aa1ae..ce7a953298 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -143,7 +143,7 @@ MapgenValleysParams::MapgenValleysParams() river_depth = 4; // How deep to carve river channels. river_size = 5; // How wide to make rivers. water_features = 0; // How often water will occur in caves. - cave_width = 0.2; + cave_width = 0.09; np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);