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SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
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@@ -21,14 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define CONTENT_SAO_HEADER
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#include "serverobject.h"
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#include "content_object.h"
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#include "itemgroup.h"
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#include "player.h"
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#include "object_properties.h"
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ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
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const std::string &itemstring);
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/*
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LuaEntitySAO needs some internals exposed.
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*/
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@@ -39,9 +35,9 @@ public:
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LuaEntitySAO(ServerEnvironment *env, v3f pos,
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const std::string &name, const std::string &state);
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~LuaEntitySAO();
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u8 getType() const
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ActiveObjectType getType() const
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{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
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u8 getSendType() const
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ActiveObjectType getSendType() const
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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virtual void addedToEnvironment(u32 dtime_s);
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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@@ -158,9 +154,9 @@ public:
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PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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const std::set<std::string> &privs, bool is_singleplayer);
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~PlayerSAO();
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u8 getType() const
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ActiveObjectType getType() const
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{ return ACTIVEOBJECT_TYPE_PLAYER; }
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u8 getSendType() const
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ActiveObjectType getSendType() const
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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std::string getDescription();
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