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Add debug priv, and allow player to display the scene as wire-frame. (#4709)
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@@ -32,6 +32,7 @@ struct MapDrawControl
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range_all(false),
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wanted_range(0),
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wanted_max_blocks(0),
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show_wireframe(false),
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blocks_drawn(0),
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blocks_would_have_drawn(0),
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farthest_drawn(0)
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@@ -43,6 +44,8 @@ struct MapDrawControl
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float wanted_range;
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// Maximum number of blocks to draw
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u32 wanted_max_blocks;
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// show a wire frame for debugging
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bool show_wireframe;
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// Number of blocks rendered is written here by the renderer
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u32 blocks_drawn;
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// Number of blocks that would have been drawn in wanted_range
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