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Damage: Remove damage ignore timer
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@@ -574,7 +574,6 @@ private:
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float m_connection_reinit_timer;
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float m_avg_rtt_timer;
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float m_playerpos_send_timer;
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float m_ignore_damage_timer; // Used after server moves player
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IntervalLimiter m_map_timer_and_unload_interval;
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IWritableTextureSource *m_tsrc;
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