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Damage: Remove damage ignore timer
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@@ -580,10 +580,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
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event.player_force_move.pitch = pitch;
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event.player_force_move.yaw = yaw;
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m_client_event_queue.push(event);
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// Ignore damage for a few seconds, so that the player doesn't
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// get damage from falling on ground
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m_ignore_damage_timer = 3.0;
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}
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void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
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