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Mapblock mesh: Allow to use VBO
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@@ -128,11 +128,13 @@ private:
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scene::IMesh *m_mesh;
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MinimapMapblock *m_minimap_mapblock;
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IGameDef *m_gamedef;
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video::IVideoDriver *m_driver;
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ITextureSource *m_tsrc;
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IShaderSource *m_shdrsrc;
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bool m_enable_shaders;
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bool m_use_tangent_vertices;
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bool m_enable_vbo;
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// Must animate() be called before rendering?
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bool m_has_animation;
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