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Immediate smoke puff when a normal entity is punched to death
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@@ -356,6 +356,7 @@ private:
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#ifndef SERVER
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#include "clientobject.h"
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class ClientSimpleObject;
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/*
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The client-side environment.
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@@ -424,6 +425,12 @@ public:
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}
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}
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/*
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ClientSimpleObjects
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*/
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void addSimpleObject(ClientSimpleObject *simple);
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/*
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ActiveObjects
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*/
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@@ -469,6 +476,7 @@ private:
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IGameDef *m_gamedef;
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IrrlichtDevice *m_irr;
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core::map<u16, ClientActiveObject*> m_active_objects;
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core::list<ClientSimpleObject*> m_simple_objects;
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Queue<ClientEnvEvent> m_client_event_queue;
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IntervalLimiter m_active_object_light_update_interval;
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IntervalLimiter m_lava_hurt_interval;
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