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Kick players when shutting down server and there is a crash due to a Lua stack exception
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@@ -221,6 +221,7 @@ public:
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float getSendRecommendedInterval()
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{ return m_recommended_send_interval; }
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void kickAllPlayers(const std::string &reason);
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// Save players
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void saveLoadedPlayers();
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void savePlayer(const std::string &playername);
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