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Sneak: Improve and fix various things
Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
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@@ -47,7 +47,6 @@ public:
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ClientActiveObject *parent;
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u16 hp;
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bool got_teleported;
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bool isAttached;
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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@@ -126,7 +125,11 @@ public:
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f32 getPitch() const { return m_pitch; }
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void setPosition(const v3f &position) { m_position = position; }
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inline void setPosition(const v3f &position)
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{
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m_position = position;
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m_sneak_node_exists = false;
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}
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v3f getPosition() const { return m_position; }
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v3f getEyePosition() const { return m_position + getEyeOffset(); }
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