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Sneak: Improve and fix various things
Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
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@@ -561,7 +561,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
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*pkt >> pos >> pitch >> yaw;
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player->got_teleported = true;
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player->setPosition(pos);
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infostream << "Client got TOCLIENT_MOVE_PLAYER"
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