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Keep stats on hw buffer uploads
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@@ -1953,6 +1953,11 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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g_profiler->graphAdd("Sleep [us]", draw_times.sleep_time);
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g_profiler->graphSet("FPS", 1.0f / dtime);
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auto stats2 = driver->getFrameStats();
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g_profiler->avg("Irr: primitives drawn", stats2.PrimitivesDrawn);
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g_profiler->avg("Irr: buffers uploaded", stats2.HWBuffersUploaded);
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g_profiler->avg("Irr: buffers uploaded (bytes)", stats2.HWBuffersUploadedSize);
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}
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void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
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