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https://github.com/luanti-org/luanti.git
synced 2025-11-06 10:15:19 +01:00
Merge branch 'master' into doc-refactor-2
This commit is contained in:
@@ -497,8 +497,8 @@ Example:
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* `<w>`: width
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* `<h>`: height
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* `<x>`: x position
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* `<y>`: y position
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* `<x>`: x position, negative numbers allowed
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* `<y>`: y position, negative numbers allowed
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* `<file>`: texture to combine
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Creates a texture of size `<w>` times `<h>` and blits the listed files to their
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@@ -606,13 +606,13 @@ Creates an inventorycube with `grass.png`, `dirt.png^grass_side.png` and
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* `<y>`: y position
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* `<color>`: a `ColorString`.
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Creates a texture of the given size and color, optionally with an <x>,<y>
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Creates a texture of the given size and color, optionally with an `<x>,<y>`
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position. An alpha value may be specified in the `Colorstring`.
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The optional <x>,<y> position is only used if the [fill is being overlaid
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The optional `<x>,<y>` position is only used if the `[fill` is being overlaid
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onto another texture with '^'.
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When [fill is overlaid onto another texture it will not upscale or change
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When `[fill` is overlaid onto another texture it will not upscale or change
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the resolution of the texture, the base texture will determine the output
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resolution.
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@@ -8296,6 +8296,7 @@ Player properties need to be saved manually.
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pointable = true,
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-- Can be `true` if it is pointable, `false` if it can be pointed through,
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-- or `"blocking"` if it is pointable but not selectable.
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-- Clients older than 5.9.0 interpret `pointable = "blocking"` as `pointable = true`.
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-- Can be overridden by the `pointabilities` of the held item.
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visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem" / "item",
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@@ -8902,6 +8903,7 @@ Used by `minetest.register_node`.
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pointable = true,
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-- Can be `true` if it is pointable, `false` if it can be pointed through,
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-- or `"blocking"` if it is pointable but not selectable.
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-- Clients older than 5.9.0 interpret `pointable = "blocking"` as `pointable = true`.
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-- Can be overridden by the `pointabilities` of the held item.
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-- A client may be able to point non-pointable nodes, since it isn't checked server-side.
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@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiscalingfilter.h"
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#include "renderingengine.h"
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#include "util/base64.h"
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#include "irrlicht_changes/printing.h"
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/*
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A cache from texture name to texture path
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@@ -538,14 +539,11 @@ u32 TextureSource::getTextureId(const std::string &name)
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// Draw an image on top of another one, using the alpha channel of the
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// source image
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// overlay: only modify destination pixels that are fully opaque.
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template<bool overlay = false>
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static void blit_with_alpha(video::IImage *src, video::IImage *dst,
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v2s32 src_pos, v2s32 dst_pos, v2u32 size);
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// Like blit_with_alpha, but only modifies destination pixels that
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// are fully opaque
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static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
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v2s32 src_pos, v2s32 dst_pos, v2u32 size);
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// Apply a color to an image. Uses an int (0-255) to calculate the ratio.
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// If the ratio is 255 or -1 and keep_alpha is true, then it multiples the
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// color alpha with the destination alpha.
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@@ -1323,37 +1321,45 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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sf.next(":");
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u32 w0 = stoi(sf.next("x"));
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u32 h0 = stoi(sf.next(":"));
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if (!baseimg) {
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CHECK_DIM(w0, h0);
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core::dimension2d<u32> dim(w0,h0);
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if (baseimg == NULL) {
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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baseimg = driver->createImage(video::ECF_A8R8G8B8, {w0, h0});
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baseimg->fill(video::SColor(0,0,0,0));
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}
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while (!sf.at_end()) {
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u32 x = stoi(sf.next(","));
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u32 y = stoi(sf.next("="));
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v2s32 pos_base;
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pos_base.X = stoi(sf.next(","));
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pos_base.Y = stoi(sf.next("="));
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std::string filename = unescape_string(sf.next_esc(":", escape), escape);
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if (x >= w0 || y >= h0)
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COMPLAIN_INVALID("X or Y offset");
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infostream<<"Adding \""<<filename
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<<"\" to combined ("<<x<<","<<y<<")"
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<<std::endl;
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auto basedim = baseimg->getDimension();
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if (pos_base.X > (s32)basedim.Width || pos_base.Y > (s32)basedim.Height) {
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warningstream << "generateImagePart(): Skipping \""
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<< filename << "\" as it's out-of-bounds " << pos_base
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<< " for [combine" << std::endl;
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continue;
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}
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infostream << "Adding \"" << filename<< "\" to combined "
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<< pos_base << std::endl;
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video::IImage *img = generateImage(filename, source_image_names);
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if (img) {
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core::dimension2d<u32> dim = img->getDimension();
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core::position2d<s32> pos_base(x, y);
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video::IImage *img2 =
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driver->createImage(video::ECF_A8R8G8B8, dim);
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img->copyTo(img2);
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img->drop();
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blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
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img2->drop();
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} else {
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if (!img) {
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errorstream << "generateImagePart(): Failed to load image \""
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<< filename << "\" for [combine" << std::endl;
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continue;
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}
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const auto dim = img->getDimension();
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if (pos_base.X + dim.Width <= 0 || pos_base.Y + dim.Height <= 0) {
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warningstream << "generateImagePart(): Skipping \""
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<< filename << "\" as it's out-of-bounds " << pos_base
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<< " for [combine" << std::endl;
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img->drop();
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continue;
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}
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blit_with_alpha(img, baseimg, v2s32(0,0), pos_base, dim);
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img->drop();
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}
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}
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/*
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@@ -2033,32 +2039,21 @@ static inline video::SColor blitPixel(const video::SColor src_c, const video::SC
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This exists because IImage::copyToWithAlpha() doesn't seem to always
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work.
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*/
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template<bool overlay>
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static void blit_with_alpha(video::IImage *src, video::IImage *dst,
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v2s32 src_pos, v2s32 dst_pos, v2u32 size)
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{
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for (u32 y0=0; y0<size.Y; y0++)
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for (u32 x0=0; x0<size.X; x0++)
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{
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s32 src_x = src_pos.X + x0;
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s32 src_y = src_pos.Y + y0;
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s32 dst_x = dst_pos.X + x0;
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s32 dst_y = dst_pos.Y + y0;
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video::SColor src_c = src->getPixel(src_x, src_y);
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video::SColor dst_c = dst->getPixel(dst_x, dst_y);
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dst_c = blitPixel(src_c, dst_c, src_c.getAlpha());
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dst->setPixel(dst_x, dst_y, dst_c);
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}
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}
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auto src_dim = src->getDimension();
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auto dst_dim = dst->getDimension();
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/*
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Draw an image on top of another one, using the alpha channel of the
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source image; only modify fully opaque pixels in destinaion
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*/
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static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
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v2s32 src_pos, v2s32 dst_pos, v2u32 size)
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{
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for (u32 y0=0; y0<size.Y; y0++)
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for (u32 x0=0; x0<size.X; x0++)
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// Limit y and x to the overlapping ranges
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// s.t. the positions are all in bounds after offsetting.
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for (u32 y0 = std::max(0, -dst_pos.Y);
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y0 < std::min<s64>({size.Y, src_dim.Height, dst_dim.Height - (s64) dst_pos.Y});
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++y0)
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for (u32 x0 = std::max(0, -dst_pos.X);
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x0 < std::min<s64>({size.X, src_dim.Width, dst_dim.Width - (s64) dst_pos.X});
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++x0)
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{
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s32 src_x = src_pos.X + x0;
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s32 src_y = src_pos.Y + y0;
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@@ -2066,45 +2061,13 @@ static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
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s32 dst_y = dst_pos.Y + y0;
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video::SColor src_c = src->getPixel(src_x, src_y);
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video::SColor dst_c = dst->getPixel(dst_x, dst_y);
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if (dst_c.getAlpha() == 255 && src_c.getAlpha() != 0)
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{
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if (!overlay || (dst_c.getAlpha() == 255 && src_c.getAlpha() != 0)) {
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dst_c = blitPixel(src_c, dst_c, src_c.getAlpha());
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dst->setPixel(dst_x, dst_y, dst_c);
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}
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}
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}
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// This function has been disabled because it is currently unused.
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// Feel free to re-enable if you find it handy.
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#if 0
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/*
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Draw an image on top of another one, using the specified ratio
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modify all partially-opaque pixels in the destination.
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*/
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static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst,
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v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio)
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{
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for (u32 y0 = 0; y0 < size.Y; y0++)
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for (u32 x0 = 0; x0 < size.X; x0++)
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{
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s32 src_x = src_pos.X + x0;
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s32 src_y = src_pos.Y + y0;
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s32 dst_x = dst_pos.X + x0;
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s32 dst_y = dst_pos.Y + y0;
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video::SColor src_c = src->getPixel(src_x, src_y);
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video::SColor dst_c = dst->getPixel(dst_x, dst_y);
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if (dst_c.getAlpha() > 0 && src_c.getAlpha() != 0)
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{
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if (ratio == -1)
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dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f);
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else
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dst_c = src_c.getInterpolated(dst_c, (float)ratio/255.0f);
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dst->setPixel(dst_x, dst_y, dst_c);
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}
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}
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}
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#endif
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/*
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Apply color to destination, using a weighted interpolation blend
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*/
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@@ -2443,7 +2406,7 @@ static void draw_crack(video::IImage *crack, video::IImage *dst,
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if (!crack_scaled)
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return;
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auto blit = use_overlay ? blit_with_alpha_overlay : blit_with_alpha;
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auto blit = use_overlay ? blit_with_alpha<true> : blit_with_alpha<false>;
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for (s32 i = 0; i < frame_count; ++i) {
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v2s32 dst_pos(0, frame_size.Height * i);
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blit(crack_scaled, dst, v2s32(0,0), dst_pos, frame_size);
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