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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
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committed by
Loïc Blot
parent
9519d57017
commit
faa358e797
@@ -340,8 +340,8 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
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// only do this if this would add blocks
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if (player_ao_range > active_block_range) {
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v3f camera_dir = v3f(0,0,1);
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camera_dir.rotateYZBy(playersao->getPitch());
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camera_dir.rotateXZBy(playersao->getYaw());
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camera_dir.rotateYZBy(playersao->getLookPitch());
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camera_dir.rotateXZBy(playersao->getRotation().Y);
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fillViewConeBlock(pos,
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player_ao_range,
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playersao->getEyePosition(),
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