mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
Send cumulated inventory changes only each step (#8856)
Applies to player and detached inventories
This commit is contained in:
@@ -524,9 +524,9 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
}
|
||||
}
|
||||
|
||||
mgr->setInventoryModified(from_inv, false);
|
||||
mgr->setInventoryModified(from_inv);
|
||||
if (inv_from != inv_to)
|
||||
mgr->setInventoryModified(to_inv, false);
|
||||
mgr->setInventoryModified(to_inv);
|
||||
}
|
||||
|
||||
void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
||||
@@ -671,7 +671,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
if (item2.count != actually_dropped_count)
|
||||
errorstream<<"Could not take dropped count of items"<<std::endl;
|
||||
|
||||
mgr->setInventoryModified(from_inv, false);
|
||||
mgr->setInventoryModified(from_inv);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user