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* Fix uninitialized shadow tint This resulted in shadows having a different, random color each time I started a game * Fix formatting mistakes from the same PR
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@@ -56,5 +56,5 @@ struct Lighting
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float shadow_intensity {0.0f};
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float saturation {1.0f};
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float volumetric_light_strength {0.0f};
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video::SColor shadow_tint;
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video::SColor shadow_tint {255, 0, 0, 0};
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};
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