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鏡像自 https://github.com/luanti-org/luanti.git 已同步 2025-12-23 23:15:30 +01:00

Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)

Fixes #9637.
此提交包含在:
Alex
2020-04-11 04:45:14 -07:00
提交者 GitHub
父節點 1292bdbbce
當前提交 fbf74dc524

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@@ -584,7 +584,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
IShaderSource *shader_source = m_client->getShaderSource(); IShaderSource *shader_source = m_client->getShaderSource();
u32 shader_id = shader_source->getShader( u32 shader_id = shader_source->getShader(
"object_shader", "object_shader",
TILE_MATERIAL_BASIC, (m_prop.use_texture_alpha) ? TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC,
NDT_NORMAL); NDT_NORMAL);
m_material_type = shader_source->getShaderInfo(shader_id).material; m_material_type = shader_source->getShaderInfo(shader_id).material;
} else { } else {