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Place nodes with single tap on Android (+ bugfix) (#13187)
Don't place nodes when closing button bars. Update docs (also in-game). Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
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@@ -4335,14 +4335,14 @@ void Game::showDeathFormspec()
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void Game::showPauseMenu()
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{
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#ifdef HAVE_TOUCHSCREENGUI
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static const std::string control_text = strgettext("Default Controls:\n"
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"No menu visible:\n"
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"- single tap: button activate\n"
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"- double tap: place/use\n"
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static const std::string control_text = strgettext("Controls:\n"
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"No menu open:\n"
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"- slide finger: look around\n"
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"Menu/Inventory visible:\n"
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"- tap: place/use\n"
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"- long tap: dig/punch/use\n"
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"Menu/inventory open:\n"
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"- double tap (outside):\n"
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" -->close\n"
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" --> close\n"
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"- touch stack, touch slot:\n"
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" --> move stack\n"
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"- touch&drag, tap 2nd finger\n"
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