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Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)
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@@ -1,6 +1,6 @@
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uniform mat4 LightMVP; // world matrix
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uniform vec4 CameraPos; // camera position
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varying vec4 tPos;
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VARYING_ vec4 tPos;
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uniform float xyPerspectiveBias0;
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uniform float xyPerspectiveBias1;
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