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Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)

This commit is contained in:
grorp
2025-11-17 17:55:13 +01:00
committed by GitHub
parent ac0ebf39ad
commit fcd96e9244
22 changed files with 97 additions and 70 deletions

View File

@@ -69,10 +69,11 @@ void COpenGL3Driver::initFeatures()
LODBiasSupported = true;
BlendMinMaxSupported = true;
TextureMultisampleSupported = true;
Texture2DArraySupported = Version.Major >= 3 || queryExtension("GL_EXT_texture_array");
Texture2DArraySupported = true;
KHRDebugSupported = isVersionAtLeast(4, 6) || queryExtension("GL_KHR_debug");
if (KHRDebugSupported)
MaxLabelLength = GetInteger(GL.MAX_LABEL_LENGTH);
RenderToFloatTextureSupported = true;
// COGLESCoreExtensionHandler::Feature
static_assert(MATERIAL_MAX_TEXTURES <= 16, "Only up to 16 textures are guaranteed");