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Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)

This commit is contained in:
grorp
2025-11-17 17:55:13 +01:00
committed by GitHub
parent ac0ebf39ad
commit fcd96e9244
22 changed files with 97 additions and 70 deletions

View File

@@ -336,15 +336,24 @@ void set_default_settings()
// Effects Shadows
settings->setDefault("enable_dynamic_shadows", "false");
settings->setDefault("shadow_strength_gamma", "1.0");
settings->setDefault("shadow_map_max_distance", "140.0");
settings->setDefault("shadow_map_texture_size", "2048");
settings->setDefault("shadow_map_texture_32bit", "true");
settings->setDefault("shadow_map_color", "false");
settings->setDefault("shadow_filters", "1");
settings->setDefault("shadow_poisson_filter", "true");
settings->setDefault("shadow_update_frames", "16");
settings->setDefault("shadow_soft_radius", "5.0");
settings->setDefault("shadow_sky_body_orbit_tilt", "0.0");
#ifndef __ANDROID__
// equivalent to "Medium" preset
// see "shadows_component.lua"
settings->setDefault("shadow_map_max_distance", "140.0");
settings->setDefault("shadow_map_texture_size", "2048");
settings->setDefault("shadow_filters", "1");
#else
// equivalent to "Low" preset
settings->setDefault("shadow_map_max_distance", "93.0");
settings->setDefault("shadow_map_texture_size", "1024");
settings->setDefault("shadow_filters", "0");
#endif
settings->setDefault("shadow_map_texture_32bit", "true");
settings->setDefault("shadow_map_color", "false");
// Input
settings->setDefault("invert_mouse", "false");