mirror of
https://github.com/luanti-org/luanti.git
synced 2026-01-12 04:05:26 +01:00
Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)
This commit is contained in:
@@ -336,15 +336,24 @@ void set_default_settings()
|
||||
// Effects Shadows
|
||||
settings->setDefault("enable_dynamic_shadows", "false");
|
||||
settings->setDefault("shadow_strength_gamma", "1.0");
|
||||
settings->setDefault("shadow_map_max_distance", "140.0");
|
||||
settings->setDefault("shadow_map_texture_size", "2048");
|
||||
settings->setDefault("shadow_map_texture_32bit", "true");
|
||||
settings->setDefault("shadow_map_color", "false");
|
||||
settings->setDefault("shadow_filters", "1");
|
||||
settings->setDefault("shadow_poisson_filter", "true");
|
||||
settings->setDefault("shadow_update_frames", "16");
|
||||
settings->setDefault("shadow_soft_radius", "5.0");
|
||||
settings->setDefault("shadow_sky_body_orbit_tilt", "0.0");
|
||||
#ifndef __ANDROID__
|
||||
// equivalent to "Medium" preset
|
||||
// see "shadows_component.lua"
|
||||
settings->setDefault("shadow_map_max_distance", "140.0");
|
||||
settings->setDefault("shadow_map_texture_size", "2048");
|
||||
settings->setDefault("shadow_filters", "1");
|
||||
#else
|
||||
// equivalent to "Low" preset
|
||||
settings->setDefault("shadow_map_max_distance", "93.0");
|
||||
settings->setDefault("shadow_map_texture_size", "1024");
|
||||
settings->setDefault("shadow_filters", "0");
|
||||
#endif
|
||||
settings->setDefault("shadow_map_texture_32bit", "true");
|
||||
settings->setDefault("shadow_map_color", "false");
|
||||
|
||||
// Input
|
||||
settings->setDefault("invert_mouse", "false");
|
||||
|
||||
Reference in New Issue
Block a user