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Mapgen: Combine dungeon generation code
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@@ -124,13 +124,8 @@ private:
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Noise *noise_valley_depth;
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Noise *noise_valley_profile;
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content_t c_cobble;
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content_t c_lava_source;
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content_t c_mossycobble;
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content_t c_sand;
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content_t c_sandstonebrick;
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content_t c_stair_cobble;
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content_t c_stair_sandstonebrick;
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float terrainLevelAtPoint(s16 x, s16 z);
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