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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "client.h"
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#include "inventory.h"
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#include "shader.h"
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#include "client/tile.h"
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#include "localplayer.h"
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#include "camera.h"
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@@ -33,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiscalingfilter.h"
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#include "mesh.h"
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#include "wieldmesh.h"
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#include <IGUIStaticText.h>
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#include "client/renderingengine.h"
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#ifdef HAVE_TOUCHSCREENGUI
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