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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
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@@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <set>
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#include "debug.h"
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#include "irr_v3d.h"
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#include "mapnode.h"
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#include "exceptions.h"
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