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More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
* ClientEnvironment now uses UNORDERED MAP for active objects * Use RemotePlayer and LocalPlayer everywhere it's possible * Minor code style fixes * Drop Client::getBreath() unused function
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@@ -460,7 +460,6 @@ public:
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void setCrack(int level, v3s16 pos);
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u16 getHP();
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u16 getBreath();
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bool checkPrivilege(const std::string &priv) const
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{ return (m_privileges.count(priv) != 0); }
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