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Add allow_close[] element to formspecs (#15971)

This commit is contained in:
Vincent Robinson
2025-04-16 16:20:39 -07:00
committed by GitHub
parent 04e82749db
commit fd85737460
9 changed files with 71 additions and 44 deletions

View File

@@ -1050,10 +1050,6 @@ void Game::shutdown()
if (g_touchcontrols)
g_touchcontrols->hide();
// only if the shutdown progress bar isn't shown yet
if (m_shutdown_progress == 0.0f)
showOverlayMessage(N_("Shutting down..."), 0, 0);
clouds.reset();
gui_chat_console.reset();
@@ -1065,6 +1061,10 @@ void Game::shutdown()
g_menumgr.deleteFront();
}
// only if the shutdown progress bar isn't shown yet
if (m_shutdown_progress == 0.0f)
showOverlayMessage(N_("Shutting down..."), 0, 0);
chat_backend->addMessage(L"", L"# Disconnected.");
chat_backend->addMessage(L"", L"");

View File

@@ -205,6 +205,9 @@ void GameFormSpec::init(Client *client, RenderingEngine *rendering_engine, Input
m_input = input;
m_pause_script = std::make_unique<PauseMenuScripting>(client);
m_pause_script->loadBuiltin();
// Make sure any remaining game callback requests are cleared out.
*g_gamecallback = MainGameCallback();
}
void GameFormSpec::deleteFormspec()

View File

@@ -148,6 +148,10 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
}
fullscreen_is_down = event.KeyInput.PressedDown;
return true;
} else if (keyCode == EscapeKey &&
event.KeyInput.PressedDown && event.KeyInput.Control) {
g_gamecallback->disconnect();
return true;
}
}