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Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818) * Fix animation blending (#14817) * Bring back cool guy as another .x smoke test * Add .x mesh loader unittest * Do bounding box & matrix calculation at proper point in time * Remove obsolete `SAnimatedMesh`
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@@ -320,7 +320,6 @@ set(IRRMESHLOADER
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add_library(IRRMESHOBJ OBJECT
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SkinnedMesh.cpp
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CBoneSceneNode.cpp
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CMeshSceneNode.cpp
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CAnimatedMeshSceneNode.cpp
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${IRRMESHLOADER}
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