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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-16 09:55:22 +02:00

Fix and clean up skeletal animation (#15722)

* Fix attachments lagging behind their parents (#14818)
* Fix animation blending (#14817)
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
This commit is contained in:
Lars Müller
2025-06-01 23:21:35 +02:00
committed by GitHub
parent 0bb87eb1ff
commit fde6384a09
40 changed files with 856 additions and 1388 deletions

View File

@@ -31,15 +31,6 @@ public:
//! Clones a static IMesh into a modifiable SMesh.
SMesh *createMeshCopy(scene::IMesh *mesh) const override;
//! Returns amount of polygons in mesh.
s32 getPolyCount(scene::IMesh *mesh) const override;
//! Returns amount of polygons in mesh.
s32 getPolyCount(scene::IAnimatedMesh *mesh) const override;
//! create a new AnimatedMesh and adds the mesh to it
IAnimatedMesh *createAnimatedMesh(scene::IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type) const override;
};
} // end namespace scene