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Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818) * Fix animation blending (#14817) * Bring back cool guy as another .x smoke test * Add .x mesh loader unittest * Do bounding box & matrix calculation at proper point in time * Remove obsolete `SAnimatedMesh`
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@@ -286,8 +286,6 @@ public:
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void updateAnimationSpeed();
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void updateBones(f32 dtime);
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void processMessage(const std::string &data) override;
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bool directReportPunch(v3f dir, const ItemStack *punchitem,
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