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Irrlicht: Get rid of obsolete setDebugName
(#15541)
Co-authored-by: sfan5 <sfan5@live.de>
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@@ -21,9 +21,6 @@ struct SAnimatedMesh final : public IAnimatedMesh
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SAnimatedMesh(scene::IMesh *mesh = 0, scene::E_ANIMATED_MESH_TYPE type = scene::EAMT_UNKNOWN) :
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IAnimatedMesh(), FramesPerSecond(25.f), Type(type)
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{
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#ifdef _DEBUG
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setDebugName("SAnimatedMesh");
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#endif
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addMesh(mesh);
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recalculateBoundingBox();
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}
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