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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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@@ -1471,13 +1471,13 @@ ClientActiveObject * Client::getSelectedActiveObject(
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{
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ClientActiveObject *obj = objects[i].obj;
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core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
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aabb3f *selection_box = obj->getSelectionBox();
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if(selection_box == NULL)
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continue;
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v3f pos = obj->getPosition();
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core::aabbox3d<f32> offsetted_box(
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aabb3f offsetted_box(
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selection_box->MinEdge + pos,
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selection_box->MaxEdge + pos
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);
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