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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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@@ -50,7 +50,7 @@ ClientMap::ClientMap(
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m_camera_direction(0,0,1),
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m_camera_fov(M_PI)
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{
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m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
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m_box = aabb3f(-BS*1000000,-BS*1000000,-BS*1000000,
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BS*1000000,BS*1000000,BS*1000000);
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/* TODO: Add a callback function so these can be updated when a setting
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