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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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@@ -115,7 +115,7 @@ public:
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renderMap(driver, SceneManager->getSceneNodeRenderPass());
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}
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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virtual const aabb3f &getBoundingBox() const
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{
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return m_box;
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}
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@@ -140,7 +140,7 @@ public:
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private:
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Client *m_client;
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core::aabbox3d<f32> m_box;
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aabb3f m_box;
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MapDrawControl &m_control;
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