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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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@@ -56,7 +56,7 @@ public:
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virtual void updateLight(u8 light_at_pos){}
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virtual void updateLightNoCheck(u8 light_at_pos){}
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virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
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virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
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virtual aabb3f *getSelectionBox() { return NULL; }
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virtual bool getCollisionBox(aabb3f *toset){return false;}
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virtual bool collideWithObjects(){return false;}
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virtual v3f getPosition(){return v3f(0,0,0);}
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