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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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@@ -33,7 +33,7 @@ struct ObjectProperties
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bool physical;
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bool collideWithObjects;
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float weight;
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core::aabbox3d<f32> collisionbox;
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aabb3f collisionbox;
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std::string visual;
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std::string mesh;
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v2f visual_size;
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