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Don't use bilinear/trilinear filter on small overlay if large base texture
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@@ -53,6 +53,13 @@ core.register_craftitem("testitems:overlay_global", {
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color = GLOBAL_COLOR_ARG,
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})
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core.register_craftitem("testitems:overlay_size", {
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description = S("Texture Overlay Test Item, Big Base Small Overlay") .. "\n" ..
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S("Wield overlay should not be blurry."),
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inventory_image = "[fill:1000x1000:#FFFFFF",
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inventory_overlay = "testitems_overlay_overlay.png",
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})
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core.register_craftitem("testitems:image_meta", {
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description = S("Image Override Meta Test Item"),
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inventory_image = "default_apple.png",
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