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Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
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@@ -2,5 +2,5 @@ varying lowp vec4 varColor;
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void main(void)
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{
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gl_FragColor = varColor;
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gl_FragData[0] = varColor;
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}
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