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Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
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@@ -707,3 +707,22 @@ std::string ShadowRenderer::readShaderFile(const std::string &path)
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return prefix + content;
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}
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ShadowRenderer *createShadowRenderer(IrrlichtDevice *device, Client *client)
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{
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// disable if unsupported
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if (g_settings->getBool("enable_dynamic_shadows") && (
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g_settings->get("video_driver") != "opengl" ||
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!g_settings->getBool("enable_shaders"))) {
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g_settings->setBool("enable_dynamic_shadows", false);
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}
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if (g_settings->getBool("enable_shaders") &&
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g_settings->getBool("enable_dynamic_shadows")) {
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ShadowRenderer *shadow_renderer = new ShadowRenderer(device, client);
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shadow_renderer->initialize();
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return shadow_renderer;
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}
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return nullptr;
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}
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