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https://github.com/luanti-org/luanti.git
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28
src/sound.h
28
src/sound.h
@@ -34,16 +34,18 @@ public:
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struct SimpleSoundSpec
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{
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SimpleSoundSpec(const std::string &name = "", float gain = 1.0, float fade = 0.0)
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: name(name), gain(gain), fade(fade)
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SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
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float fade = 0.0f, float pitch = 1.0f)
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: name(name), gain(gain), fade(fade), pitch(pitch)
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{
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}
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bool exists() const { return name != ""; }
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std::string name;
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float gain;
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float fade;
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std::string name = "";
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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};
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class ISoundManager
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@@ -64,9 +66,9 @@ public:
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound. If name=="", call should be ignored without error.
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virtual int playSound(const std::string &name, bool loop, float volume,
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float fade = 0) = 0;
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virtual int playSoundAt(
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const std::string &name, bool loop, float volume, v3f pos) = 0;
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float fade = 0.0f, float pitch = 1.0f) = 0;
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virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch = 1.0f) = 0;
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virtual void stopSound(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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virtual void updateSoundPosition(int sound, v3f pos) = 0;
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@@ -77,11 +79,11 @@ public:
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int playSound(const SimpleSoundSpec &spec, bool loop)
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{
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return playSound(spec.name, loop, spec.gain, spec.fade);
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return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
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}
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int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
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{
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return playSoundAt(spec.name, loop, spec.gain, pos);
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return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
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}
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};
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@@ -98,11 +100,13 @@ public:
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}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
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void setListenerGain(float gain) {}
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int playSound(const std::string &name, bool loop, float volume, float fade)
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int playSound(const std::string &name, bool loop, float volume, float fade,
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float pitch)
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{
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return 0;
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch)
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{
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return 0;
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}
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