mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 00:25:19 +02:00
Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
This commit is contained in:
@@ -228,7 +228,7 @@ void ClientEnvironment::step(float dtime)
|
||||
float speed = pre_factor * speed_diff.getLength();
|
||||
if (speed > tolerance && !player_immortal) {
|
||||
f32 damage_f = (speed - tolerance) / BS * post_factor;
|
||||
u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
|
||||
u16 damage = (u16)MYMIN(damage_f + 0.5, U16_MAX);
|
||||
if (damage != 0) {
|
||||
damageLocalPlayer(damage, true);
|
||||
m_client->getEventManager()->put(
|
||||
@@ -419,7 +419,7 @@ void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &da
|
||||
Callbacks for activeobjects
|
||||
*/
|
||||
|
||||
void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
|
||||
void ClientEnvironment::damageLocalPlayer(u16 damage, bool handle_hp)
|
||||
{
|
||||
LocalPlayer *lplayer = getLocalPlayer();
|
||||
assert(lplayer);
|
||||
|
Reference in New Issue
Block a user