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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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@@ -546,7 +546,7 @@ bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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sao->setLookPitch(sqlite_to_float(m_stmt_player_load, 0));
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sao->setPlayerYaw(sqlite_to_float(m_stmt_player_load, 1));
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sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
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sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
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sao->setHPRaw((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), U16_MAX));
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sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
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sqlite3_reset(m_stmt_player_load);
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