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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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@@ -63,7 +63,7 @@ std::string gob_cmd_set_sprite(
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bool select_horiz_by_yawpitch
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);
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std::string gob_cmd_punched(s16 damage, s16 result_hp);
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std::string gob_cmd_punched(u16 result_hp);
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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