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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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@@ -98,7 +98,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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if (sao) {
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try {
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sao->setHPRaw(args.getS32("hp"));
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sao->setHPRaw(args.getU16("hp"));
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} catch(SettingNotFoundException &e) {
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sao->setHPRaw(PLAYER_MAX_HP_DEFAULT);
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}
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@@ -115,7 +115,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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} catch (SettingNotFoundException &e) {}
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try {
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sao->setBreath(args.getS32("breath"), false);
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sao->setBreath(args.getU16("breath"), false);
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} catch (SettingNotFoundException &e) {}
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try {
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@@ -168,11 +168,11 @@ void RemotePlayer::serialize(std::ostream &os)
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// This should not happen
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assert(m_sao);
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args.setS32("hp", m_sao->getHP());
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args.setU16("hp", m_sao->getHP());
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args.setV3F("position", m_sao->getBasePosition());
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args.setFloat("pitch", m_sao->getLookPitch());
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args.setFloat("yaw", m_sao->getRotation().Y);
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args.setS32("breath", m_sao->getBreath());
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args.setU16("breath", m_sao->getBreath());
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std::string extended_attrs;
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serializeExtraAttributes(extended_attrs);
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