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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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@@ -46,7 +46,7 @@ public:
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bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
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float time_from_last_punch, const ToolCapabilities *toolcap,
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v3f dir, s16 damage);
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s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change,
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s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
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const PlayerHPChangeReason &reason);
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void on_playerReceiveFields(ServerActiveObject *player,
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const std::string &formname, const StringMap &fields);
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