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Add minimap feature
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@@ -48,6 +48,8 @@ struct MapDrawControl;
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class MtEventManager;
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struct PointedThing;
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class Database;
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class Mapper;
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struct MinimapMapblock;
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struct QueuedMeshUpdate
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{
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@@ -504,6 +506,9 @@ public:
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float getCurRate(void);
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float getAvgRate(void);
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Mapper* getMapper ()
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{ return m_mapper; }
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// IGameDef interface
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virtual IItemDefManager* getItemDefManager();
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virtual INodeDefManager* getNodeDefManager();
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@@ -583,6 +588,7 @@ private:
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ParticleManager m_particle_manager;
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con::Connection m_con;
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IrrlichtDevice *m_device;
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Mapper *m_mapper;
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// Server serialization version
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u8 m_server_ser_ver;
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// Used version of the protocol with server
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