// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2020 Minetest core development team #pragma once #include "inventorymanager.h" #include #include #include #include class IItemDefManager; class ServerEnvironment; class ServerInventoryManager : public InventoryManager { public: ServerInventoryManager(); virtual ~ServerInventoryManager() = default; void setEnv(ServerEnvironment *env) { assert(!m_env); m_env = env; } // virtual: Overwritten by MockInventoryManager for the unittests virtual Inventory *getInventory(const InventoryLocation &loc); virtual void setInventoryModified(const InventoryLocation &loc); // Creates or resets inventory Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef, const std::string &player = ""); bool removeDetachedInventory(const std::string &name); bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const; void sendDetachedInventories(const std::string &peer_name, bool incremental, std::function apply_cb); protected: struct DetachedInventory { std::unique_ptr inventory; std::string owner; }; ServerEnvironment *m_env = nullptr; std::unordered_map m_detached_inventories; };