// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 celeron55, Perttu Ahola // Copyright (C) 2017 numzero, Lobachevskiy Vitaliy #include "stereo.h" #include "client/client.h" #include "client/camera.h" #include "constants.h" #include "settings.h" OffsetCameraStep::OffsetCameraStep(float eye_offset) { move.setTranslation(core::vector3df(eye_offset, 0.0f, 0.0f)); } OffsetCameraStep::OffsetCameraStep(bool right_eye) { float eye_offset = BS * g_settings->getFloat("3d_paralax_strength", -0.087f, 0.087f) * (right_eye ? 1 : -1); move.setTranslation(core::vector3df(eye_offset, 0.0f, 0.0f)); } void OffsetCameraStep::reset(PipelineContext &context) { base_transform = context.client->getCamera()->getCameraNode()->getRelativeTransformation(); } void OffsetCameraStep::run(PipelineContext &context) { context.client->getCamera()->getCameraNode()->setPosition((base_transform * move).getTranslation()); }