/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "cpp_api/s_player.h" #include "cpp_api/s_internal.h" #include "common/c_converter.h" #include "common/c_content.h" #include "util/string.h" #include "inventory.h" // For inventry and itemstack declarations #include "lua_api/l_inventory.h" #include "lua_api/l_item.h" #include "server.h" void ScriptApiPlayer::on_newplayer(ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_newplayers lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_newplayers"); // Call callbacks objectrefGetOrCreate(L, player); runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); } void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_dieplayers lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_dieplayers"); // Call callbacks objectrefGetOrCreate(L, player); runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); } bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter, float time_from_last_punch, const ToolCapabilities *toolcap, v3f dir, s16 damage) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_punchplayers lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_punchplayers"); // Call callbacks objectrefGetOrCreate(L, player); objectrefGetOrCreate(L, hitter); lua_pushnumber(L, time_from_last_punch); push_tool_capabilities(L, *toolcap); push_v3f(L, dir); lua_pushnumber(L, damage); runCallbacks(6, RUN_CALLBACKS_MODE_OR); return lua_toboolean(L, -1); } s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player, s16 hp_change) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); // Get core.registered_on_player_hpchange lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_player_hpchange"); lua_remove(L, -2); objectrefGetOrCreate(L, player); lua_pushnumber(L, hp_change); PCALL_RES(lua_pcall(L, 2, 1, error_handler)); hp_change = lua_tointeger(L, -1); lua_pop(L, 2); // Pop result and error handler return hp_change; } bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_respawnplayers lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_respawnplayers"); // Call callbacks objectrefGetOrCreate(L, player); runCallbacks(1, RUN_CALLBACKS_MODE_OR); bool positioning_handled_by_some = lua_toboolean(L, -1); return positioning_handled_by_some; } // This event launched when: player move itemstack from any inventory to any inventory void ScriptApiPlayer::on_inventory_move_item( InventoryLocation from_loc, const std::string &from_list, int from_index, InventoryLocation to_loc, const std::string &to_list, int to_index, ItemStack &stack, int count, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_inventory_move_item lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_inventory_move_item"); // Call callbacks InvRef::create(L, from_loc); // InvRef from 1 lua_pushstring(L, from_list.c_str()); // listname 2 lua_pushinteger(L, from_index + 1); // index 3 InvRef::create(L, to_loc); // InvRef to 4 lua_pushstring(L, to_list.c_str()); // listname 5 lua_pushinteger(L, to_index + 1); // index 6 LuaItemStack::create(L, stack); // stack 7 lua_pushinteger(L, count); // amount 8 objectrefGetOrCreate(L, player); // player 9 runCallbacks(9, RUN_CALLBACKS_MODE_LAST); } void ScriptApiPlayer::on_inventory_add_item( InventoryLocation to_loc, const std::string &to_list, ItemStack &added_stack, ItemStack &leftover_stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_inventory_add_item lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_inventory_add_item"); // Call callbacks InvRef::create(L, to_loc); // InvRef to 1 lua_pushstring(L, to_list.c_str()); // listname 2 LuaItemStack::create(L, added_stack); // added stack 3 LuaItemStack::create(L, leftover_stack);// leftover stack 4 objectrefGetOrCreate(L, player); // player 5 runCallbacks(5, RUN_CALLBACKS_MODE_LAST); } void ScriptApiPlayer::on_inventory_drop_item( InventoryLocation from_loc, const std::string &from_list, int from_index, ItemStack &stack, ServerActiveObject *player, v3f pos) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_inventory_add_item lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_inventory_drop_item"); // Call callbacks InvRef::create(L, from_loc); // InvRef from 1 lua_pushstring(L, from_list.c_str()); // listname 2 lua_pushinteger(L, from_index + 1); // index 3 LuaItemStack::create(L, stack); // dropped stack 4 objectrefGetOrCreate(L, player); // player 5 pushFloatPos(L, pos); // drop pos 6 runCallbacks(6, RUN_CALLBACKS_MODE_LAST); } bool ScriptApiPlayer::on_prejoinplayer( const std::string &name, const std::string &ip, std::string *reason) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_prejoinplayers lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_prejoinplayers"); lua_pushstring(L, name.c_str()); lua_pushstring(L, ip.c_str()); runCallbacks(2, RUN_CALLBACKS_MODE_OR); if (lua_isstring(L, -1)) { reason->assign(lua_tostring(L, -1)); return true; } return false; } void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_joinplayers lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_joinplayers"); // Call callbacks objectrefGetOrCreate(L, player); runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); } void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_leaveplayers lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_leaveplayers"); // Call callbacks objectrefGetOrCreate(L, player); runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); } void ScriptApiPlayer::on_cheat(ServerActiveObject *player, const std::string &cheat_type) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_cheats lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_cheats"); // Call callbacks objectrefGetOrCreate(L, player); lua_newtable(L); lua_pushlstring(L, cheat_type.c_str(), cheat_type.size()); lua_setfield(L, -2, "type"); runCallbacks(2, RUN_CALLBACKS_MODE_FIRST); } void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player, const std::string &formname, const StringMap &fields) { SCRIPTAPI_PRECHECKHEADER // Get core.registered_on_chat_messages lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_on_player_receive_fields"); // Call callbacks // param 1 objectrefGetOrCreate(L, player); // param 2 lua_pushstring(L, formname.c_str()); // param 3 lua_newtable(L); StringMap::const_iterator it; for (it = fields.begin(); it != fields.end(); ++it) { const std::string &name = it->first; const std::string &value = it->second; lua_pushstring(L, name.c_str()); lua_pushlstring(L, value.c_str(), value.size()); lua_settable(L, -3); } runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC); } ScriptApiPlayer::~ScriptApiPlayer() { }