/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_ITEMSTACKMETA_H_ #define L_ITEMSTACKMETA_H_ #include "lua_api/l_base.h" #include "irrlichttypes_bloated.h" #include "inventory.h" class ServerEnvironment; class ItemStackMetadata; /* ItemStackMetaRef */ class ItemStackMetaRef : public ModApiBase { private: ItemStack *m_istack; static const char className[]; static const luaL_reg methods[]; static ItemStackMetaRef *checkobject(lua_State *L, int narg); /** * Retrieve metadata for an itemstack (the one given as pointer as member variable). * @return pointer to a @c ItemStackMetadata object. */ static ItemStackMetadata* getmeta(ItemStackMetaRef *ref); static void reportMetadataChange(ItemStackMetaRef *ref); // Exported functions // garbage collector static int gc_object(lua_State *L); // get_string(self, name) static int l_get_string(lua_State *L); // set_string(self, name, var) static int l_set_string(lua_State *L); // get_int(self, name) static int l_get_int(lua_State *L); // set_int(self, name, var) static int l_set_int(lua_State *L); // get_float(self, name) static int l_get_float(lua_State *L); // set_float(self, name, var) static int l_set_float(lua_State *L); // get_inventory(self) static int l_get_inventory(lua_State *L); // to_table(self) static int l_to_table(lua_State *L); // from_table(self, table) static int l_from_table(lua_State *L); public: ItemStackMetaRef(ItemStack *istack); ~ItemStackMetaRef(); // Creates an ItemStackMetaRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, ItemStack *istack); static void Register(lua_State *L); }; #endif /* L_NODEMETA_H_ */